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AI GAMING
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AI GAMING

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CyberBarbarian/README.md

HELLO, NEW FRIEND!

Profile animation

PhD student at Beijing University of Posts and Telecommunications & Zhongguancun Academy.

I work on reinforcement learning, multi-agent reinforcement learning, and game AI, with a focus on robust evaluation, out-of-distribution opponent generalization, and agent behavior in complex games.

Current Focus

  • Robust evaluation for reinforcement learning agents
  • Generalization to held-out and out-of-distribution opponents
  • Long-context decision making for LLM agents in real games

Links

Popular repositories Loading

  1. SatelliteMARS SatelliteMARS Public

    Multi-Agent Reinforcement learning for Satellite scheduling,基于stk11的多智能体强化学习卫星调度实验

    Scala 63 4

  2. Danzero-Predeal Danzero-Predeal Public

    A fork of Danzero with a pre-deal mechanism to reduce the action space and improve training efficiency.

    Python 2 2

  3. sts2-cli sts2-cli Public

    Forked from wuhao21/sts2-cli

    Headless Slay the Spire 2 CLI — play the full game from a terminal.

    Python 1 1

  4. image-repo image-repo Public

    图床而已

  5. CyberBarbarian CyberBarbarian Public

    GitHub profile README

  6. material_fit material_fit Public

    Cross-engine material fitting and black-box Laya/Unity render alignment experiments

    Python