An update on the path to the 1.0 Mod API release #23
ConnorLinfoot
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Typo in Forge. |
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Hello, I am developing a feature of my mod that will require semi-live knowledge of the player's current party status (with live being best if you feel like adding events for parties too :D) and I would much rather use the mod API instead of creating my own party detection via chat, but I am planning on releasing in a little over a month so I can't wait for 1.0 to be released before beginning development by the sounds of it. I wanted to know if the mod API was certain enough to develop on right now, with a potential release in ~5 weeks or if I should wait, or if you just can't say, I would appreciate any info! Thank you! |
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Hello!
With the recent release of Mod API 0.4, we wanted to give an update on the current state of the Mod API, as well as its full 1.0 release:
Assuming no major issues pop up, and that the general consensus of the API remains. We will be aiming to release a 1.0 version in the coming weeks for developers to start using in their production mods. We plan to post any updates regarding the Mod API in this discussion section, so make sure to keep your eyes open for future announcements.
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